Dead mans hand worldworksgames
Out of hiding came Snake Sister - what was left of the tribal leadership of this village - which had been captured by the Comiqui warriors from the other (larger) island. The zombie mop-up was painful, but successful. The Mage created a flame zone that dispatched a large number of the warriors, and the party was able to focus fire on the commander, taking him down pretty quickly. The (captive) women ran to the other hut, but zombie attacks and kill two of them. The saw several native women and children tending to a large burned-out hut - but no men (becuase of the darkness, they couldn't make out the zombies chained near the large hut on the far end of the ancient village.Īfter some tentative parley (using only a hand-written translation guide, found at A-1) with the frightened women tending the hut, battle breaks out! A gnoll commander comes out of the far hut to see what's happening and barks commands to the Comiqui warriors resting in the other huts. The Forsite Irregulars were able to back-track the native hostiles to a small village, and approached it quietly, after dark to observe. The Paladin searches the dead native and is infected with the Shivers, which only gets worse as the run away from the small forest fire they started (which draws the attention of hostile natives.) The successfully hide and use the path of their pursuers to find their way toward The Coyomi Village.Īrea Effect Template (Fire). The parent-drakes become furious and fight to the death. The mage decides to have none of that and uses a fire spell to take most of them down as they go through the trees, setting the branches on fire. Initially the smaller ones simply buzz the party, grabbing at their packs and weapons. While investigating they disturb a family of Flitting Drakes. Heading inland tracking the mysterious native girl, the party happens upon a large fallen tree - and an unfortunate native killed by the fall. The lone remaining sailor paper mini is by Drywtheharper's Imperfect Ship's Crew: /index.cgi?action=display&board=drywtheharper&thread=1965 The wreckage (sinking crates, barrels, etc) are a Kitbash from WWG. The stray tables and chairs are from Arid Hill's Props. The one surviving sailor didn't fare well with the island welcoming committee - the party buried him, hid the rowboat off the beach, rested briefly before heading inland, following the tracks of a native woman they saw during their battle (not pictured here.) This image is just after this "Encounter 0" - as they are about to land upon the beach (and encounter A-1 is waiting for them): Some clever role-playing by the mage (ghost sounds) combined with nature knowledge requested by the druid "Do I know the natural enmities of the Sea Drake?" let to them being able to shoo it away from them (or the creature was recalled.) During this, several other crew members were swallowed hole by the sea drake.Īs the small overloaded rowboat was madly paddled toward shore, the ship that brought them here sank beneath the waves, and the drake turned it's attention to them. The quick thinking party members righted the shore-craft and climbed inside, rescuing a nearby sailor. The second hit dropped the mast into the ocean, along with the dingy. The mercenaries were all in heavy armor and sunk to their deaths. This meant they were surprised when the Sea Drake broadsided them and rolled a crit against the hull! The ship immediately listed and tossed most of the crew and company into the drink. When their ship got to the encounter area, almost everyone was looking toward shore, where all the wreckage was. I role-played out the mapping investigation, with them making friends with the crew members and mercenaries on their ship (a scale model - sorry no pics from that.). hread=3526 - they were then hired out by the Two Shores Trading House to investigate the sinking of merchant ships near the the island of Coyoli. The situation: Having been recruited into the Foresite Irregulars by Charles Forsite, they'd previously proven they could work together when investigating the Crypt of Col Fen. The party: Cavalier, Mage, Druid, and Rogue - all from Essentials.